Ghostbusters: Puzzle Fighter is one of the easier Ghostbusters mobile games to overlook if you mainly think about action titles, but it absolutely belongs in the timeline. Beeline took the license in a different direction here, building a match-three puzzle battler with RPG and card-game flavor instead of another proton-pack action game.
That alone makes it memorable. It was the studio’s second Ghostbusters mobile game after the bigger 2013 title, but this one leaned into squad-building, collectible characters, and versus play instead of trying to imitate a console adventure.
So yes, it is a strange fit next to the rest of the library. That is also why it is worth preserving.
Release, developer, and credits
- Documented public launch platform: iPhone / iOS
- Release window: August 2015
- Developer: Beeline Interactive
- Genre mix: match-three puzzle battler with RPG and card-game elements
What kind of Ghostbusters game it was
The idea was simple: build a squad, match gems, trigger attacks, and keep pushing through ghost battles across story and versus modes. Contemporary coverage described it as part puzzler, part card game, and part RPG, which is a pretty fair summary.
This was less about walking through haunted spaces and more about putting together a team that could survive escalating puzzle fights.
Why it stands out in the mobile lineup
- it turned Ghostbusters into a team-building puzzle battler
- it pulled heroes and ghosts from across the franchise
- it favored abstract combat systems over simulated ghostbusting
- it gave the mobile lineup a weirder, more arcade-like branch
