CategoryClass V Full-Roaming Vapor
TypeGhost (must trap)
BehaviorsAttacks: Throw, Rush
Weakness: Proton Stream
Dazed Duration: Long
Trap Resistance: Low
Manifestation PointsFirehouse
Hotel Sedgewick (first visit)

Notes

Slimer still works here for the same reason he has always worked in Ghostbusters. He is gross, hungry, impulsive, and almost weirdly playful about making every room worse. In Ghostbusters: The Video Game, that makes him the perfect early ghost to bring the old chaos back into the building fast. He is not the deepest threat in the campaign, but he is one of the fastest ways the game earns its Ghostbusters credibility.

Contact Protocol

Slimer is annoying long before he is overwhelming. The safest way to think about him is as a slippery nuisance with enough speed and motion to punish sloppy angles. The Proton Stream remains the clean answer, and the real trick is keeping pressure on him until the opening to trap him appears. He is a messy early problem, but he is also one the game wants players to learn from rather than fear.

Also in other Ghostbusters games

This page is about the Ghostbusters: The Video Game version. For a different game take on this ghost, see Slimer in Ghostbusters World.

Slimer in Ghostbusters: The Video Game

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