Other Corporeal Entities stops being a funny Egon phrase the second a room starts throwing books, slime, stone, or possessed statuary at your head. In Ghostbusters: The Video Game, this page covers the threats that do not behave like normal trap ghosts, even when they are just as dangerous.
If you are looking for swarmers, hazards, constructs, and possessed hosts instead of the standard specters, start here.

Black slime, hazards, and contamination
The black slime material is really its own ecosystem inside the game. It is part hazard, part enemy source, and part sign that the room has already gone bad before the fight properly starts.
- Black Slime
- Black Slime Portal
- Black Slime Ghost
- Black Slime Fiend
- Black Slime Monster
- Ectoplasm
- Ectoplasmic Residue
Swarmers, crawlers, and smaller physical threats
These are the enemies that turn rooms chaotic fast. A lot of these enemies are weak on paper, but they become a problem when you let them pile up around something bigger.
- Book Bat
- Candelabrum Crawler
- Cemetery Crawler
- Dead Fish Flier
- Flying Skull
- Kitchen Flier
- Marshmallow Mini
- Spider Crawler
- Venom Crawler
- Webbed Fiend
Constructs, monsters, and heavier corporeal enemies
If the smaller entities make encounters messy, this group makes them feel physical. These are the pages to use when the guide shifts from regular ghost control into debris, stone, sludge, or animated-object chaos.
- Book Centurion
- Book Golem
- Coal Golem
- Grave Fiend
- Grave Monster
- Keyhead Monster
- Kitchen Golem
- Paper Construct
- Stone Angel
- Stone Gargoyle
Possessed hosts and edge cases
These entries matter because not every encounter begins with a free-floating enemy. Sometimes the real problem is what got taken over.

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