Other Corporeal Entities stops being a funny Egon phrase the second a room starts throwing books, slime, stone, or possessed statuary at your head. In Ghostbusters: The Video Game, this page covers the threats that do not behave like normal trap ghosts, even when they are just as dangerous.

If you are looking for swarmers, hazards, constructs, and possessed hosts instead of the standard specters, start here.

Official Stay Puft image from Ghostbusters: The Video Game
Official gallery image from playghostbusters.com.

Black slime, hazards, and contamination

The black slime material is really its own ecosystem inside the game. It is part hazard, part enemy source, and part sign that the room has already gone bad before the fight properly starts.

Swarmers, crawlers, and smaller physical threats

These are the enemies that turn rooms chaotic fast. A lot of these enemies are weak on paper, but they become a problem when you let them pile up around something bigger.

Constructs, monsters, and heavier corporeal enemies

If the smaller entities make encounters messy, this group makes them feel physical. These are the pages to use when the guide shifts from regular ghost control into debris, stone, sludge, or animated-object chaos.

Possessed hosts and edge cases

These entries matter because not every encounter begins with a free-floating enemy. Sometimes the real problem is what got taken over.

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