| Category | Class VII Wandering Possessor |
| Type | Ghost (must trap) |
| Behaviors | Attack: Range Weakness: Proton Stream Dazed Duration: Moderate Trap Resistance: Medium Special: Possess bystanders |
| Manifestation Points | Natural History Museum |
Notes
Possessor Ghost turns the encounter away from a simple ghost chase and into a possession problem. The guide uses it to show how haunted spaces in Natural History Museum can turn people or objects into part of the fight, which gives this enemy a different feel from the usual proton-and-trap routine.
Contact Protocol
The important thing is to break the possession cycle cleanly. Use slime where the guide calls for it, free the host if there is one, and only then settle into the rest of the encounter on safer terms.
Also in other Ghostbusters games
This page is about the Ghostbusters: The Video Game version. For a different game take on this ghost, see Possessor in Ghostbusters: Spirits Unleashed.
