Extreme Ghostbusters on Game Boy Advance is a much more action-heavy spin on the cartoon license than the Game Boy Color release. This one mixes side-scrolling platform stages with driving sections, gives Eduardo and Kylie the spotlight, and pushes the whole thing closer to a fast handheld rescue mission.
It is also the game better known in the UK as Extreme Ghostbusters: Code Ecto-1, which is worth knowing if you have ever wondered why the box art and database listings do not all match.

Release, developer, and credits
- Platform: Game Boy Advance
- Release year: 2002
- Also known as: Extreme Ghostbusters: Code Ecto-1 in the UK
- Developer: Magic Pockets
- Publisher: DreamCatcher Interactive / LSP
What kind of game is it?
This is a handheld action game built around a rescue story. Count Mercharior kidnaps Roland and Garrett, and Eduardo and Kylie head out in Ecto-1 to bring them back. That setup gives the game a mix of platform levels and vehicle sequences instead of one single play style all the way through.
- 12 platforming levels spread across four worlds
- 4 driving stages through New York
- Eduardo and Kylie lead the playable story
How long to beat Extreme Ghostbusters (Game Boy Advance – 2002)
HowLongToBeat currently lists these rough player-reported times for Extreme Ghostbusters: Code Ecto-1:
- Main Story: about 2h 10m
- Completionist: about 2h 55m
Source: HowLongToBeat – Extreme Ghostbusters: Code Ecto-1
Helpful extras
Why this one is interesting
The Extreme era produced more game variations than people sometimes remember. This one is a nice example of that. It takes the cartoon cast, wraps them around a more traditional handheld action template, and ends up feeling like its own separate branch of Ghostbusters game history.

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