
The non-DOS computer versions of Ghostbusters II deserve to be treated as their own branch, because that is exactly what they are. If the Dynamix DOS game went one direction, the Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, and MSX versions went another.
These releases were built around a smaller action adaptation of the film rather than the broader office-management structure used in the DOS version. That alone makes them easier to mix up in conversation, especially when everybody just says “the computer version” and means something different.
So this page is the sorting hat for that mess. If you are remembering the home-computer line, this is the branch you probably mean.
Release, developer, and credits
- Platforms: Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, MSX
- Release year: 1989
- Studios: Foursfield, with New Frontier handling the MSX version
- Publisher: Activision
What these versions actually are
Reference coverage for this branch describes a scene-based action game that pulls from selected moments in the film instead of trying to retell everything the same way across every platform. That matters, because it means these versions are not just weaker copies of another Ghostbusters game.
They have their own structure, their own pacing, and their own place in the franchise’s very messy tie-in history.
Why players remember this branch differently
- it shares a title with several different Ghostbusters II games
- it is separate from the Dynamix DOS version
- it is also separate from the later NES release
- different home computers gave it slightly different presentation and feel
