Stage 51 is the one moment where The Real Ghostbusters on Game Boy stops being a stage puzzle and turns into a boss trap.
The good news is that this fight is much less nasty once you know the plan. The bad news is that the boss can hit for two hearts at a time, so sloppy movement still hurts.
What makes Stage 51 different
- the boss is the only enemy in the game that hits for two hearts
- you are not trying to outshoot him in open space
- the real trick is using the regenerating blocks to box him in
The safest way to start
Lure the boss to one side of the room first. Left works fine. Right should work too. The important part is getting him committed to one side so you can climb above him without eating an early hit.
How to set the trap
- Pull the boss toward one side of the stage.
- Climb to the upper route and move onto the ledge above the side where you lured him.
- Wait for him to come up after you.
- Jump away to the opposite side and start breaking the block pattern that leaves him boxed in near the center.
The legacy route describes the safest pattern like this:
- break the top four bricks closest to the center platform on the far side from the ladder
- drop down and break the three bricks closest to the center platform on the second row
- then break the three bricks closest to the center platform on the bottom row
Once the boss is sealed in by the regenerating layout, the fight is effectively over.
What not to do
- do not start smashing random blocks before you have lured the boss into place
- do not waste health checking the bricks under your starting position for stars, because there are none there
- do not stay on the same side once the boss starts climbing toward you
If the setup goes bad
Reset your spacing, lure him again, and treat the room like a puzzle instead of a panic test. This stage gives you plenty of time. The danger comes from rushed movement, not the clock.
What happens after the boss
Peter climbs out, the game gives you a quick ending scene, and that is your clear. It is a funny little finale after 51 floors of haunted-labyrinth nonsense, but getting there still feels earned.
