Ghostbusters (2016) Story Pack guide for LEGO Dimensions
If the classic Ghostbusters Level Pack is the quick appetizer, the 2016 Story Pack is the full plate.
This add-on gives LEGO Dimensions a proper six-level campaign based on the 2016 film, along with Abby Yates, a rebuilt Ecto-1, the Zhu's Chinese Restaurant gateway setup, and access to the Ghostbusters Adventure World tied to that version of the franchise.
It is the bigger Ghostbusters branch in the game by a mile. It is also the messier one to fully complete if you go in expecting the starting team to cover everything.
What comes in the Story Pack?
You get:
- Abby Yates as the featured character
- a 3-in-1 Ecto-1 build
- the Zhu's Chinese Restaurant gateway build for the toy pad
- six story levels based on the 2016 film
- the 2016 Ghostbusters Adventure World
If you are trying to measure pure quantity, this pack is where most of the LEGO Dimensions Ghostbusters material lives.
What are the six story levels?
The level set runs like this:
1. Paranormal Beginnings 2. Ghostbusting! 3. The Mercado Building 4. Breaking the Barrier 5. The Battle of Times Square 6. The Final Showdown
That is a decent little campaign, and it gives the reboot-era team far more room to breathe than a one-level add-on ever could.
What is the best way to play it the first time?
Treat the first run like a story clear, not a perfection run.
Each level has:
- 10 minikits
- 1 rescue target
So yes, there is a lot to clean up. But this pack is built around backtracking with outside abilities, and it is much less annoying once you accept that up front.
My advice is simple:
- clear the six levels first
- unlock the Adventure World side of the pack
- come back later with the roster and tools you need for cleanup
That keeps the campaign moving and saves you from repeatedly stopping mid-level because one puzzle wants a character from an entirely different franchise.
Why does this pack feel trickier to 100 percent?
Because the Ghostbusters themselves are only part of the answer.
Across the six levels, collectible cleanup can ask for things like:
- grapple
- relic detector
- magic
- super strength
- silver LEGO blowup
- Atlantis water ability
- gyrosphere access
- a flying vehicle
- ghost trap use
- Diffindo
- short-character access
- rainbow smash
- CHI
That is classic LEGO Dimensions behavior. The game loves making one franchise borrow a tool from three other franchises before it hands over the minikit.
Which levels sound like the biggest cleanup magnets?
A few stand out from the outside guides:
- Paranormal Beginnings already starts mixing Ghostbusters tools with outside powers.
- The Mercado Building hides a chunk of its side content behind a Portal-style test chamber setup.
- Breaking the Barrier and The Battle of Times Square both widen the ability checklist.
- The Final Showdown is where the pack throws several different power checks into one last pass.
So if the completion pass suddenly feels more chaotic halfway through, you are not imagining it.
Is the Adventure World worth checking?
Yes, especially if you want the pack to feel larger than its movie retelling.
The Adventure World gives the 2016 branch its own space to poke around in after the story levels are done. That matters because LEGO Dimensions works best when a franchise gets room to feel like its own corner of the multiverse instead of just one guest stage.
It is also part of why Ghostbusters ended up better represented here than a lot of other movie properties.
Who is this pack best for?
This one makes the most sense if:
- you want the largest chunk of Ghostbusters content in LEGO Dimensions
- you are fine with replay cleanup
- you do not mind using non-Ghostbusters characters to finish Ghostbusters collectibles
- you want both campaign content and an Adventure World to explore
If you only want a brisk classic-movie hit, the Peter Venkman Level Pack is cleaner. If you want the deeper LEGO Dimensions Ghostbusters rabbit hole, this is it.
The short version
The 2016 Story Pack is bigger, busier, and more demanding than the classic Level Pack.
That is not a bad thing. You just want the right expectations going in. Finish the story first. Save the 100 percent cleanup for later. Bring more than one franchise's worth of abilities when you come back. Then the whole thing feels a lot less stubborn.
