This is the transcript guide for the realistic version of Ghostbusters: The Video Game, the branch tied to the original PC, PlayStation 3, and Xbox 360 release and carried forward into the remaster. If you want the broader branch landing page, start with the Realistic / HD Version Guide. If you want the full title hub, go back to Ghostbusters: The Video Game.

Official Ghostbusters and Ecto-1 image from Ghostbusters: The Video Game
Official gallery image from playghostbusters.com.

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What platforms have the realistic version?

  • PC
  • PlayStation 3
  • Xbox 360
  • Ghostbusters: The Video Game Remastered, for story/dialogue purposes

Realistic version story and transcript order

  1. Opening Cinematic, the 1991 museum disturbance, the Firehouse setup, and Slimer’s escape.
  2. Level 1: Disturbance Ground Zero, the Firehouse tutorial and the Rookie’s first working stretch.
  3. Level 1 Cinematic.
  4. Level 2: Welcome to the Sedgewick, with Slimer, the ballroom damage, and the hotel’s first major ghost surge.
  5. Level 2 Cinematic.
  6. Level 3: Panic in Times Square, including the Stay Puft push and the rooftop fight.
  7. Level 3 Cinematic.
  8. Level 4: Checking Out the Library, with the Gray Lady, the Gozerian Codex, and Azetlor.
  9. Level 4 Cinematic.
  10. Level 5: Museum of (Super)Natural History, including possessors, black slime, and the Chairman fight.
  11. Level 5 Cinematic.
  12. Level 6: Return to the Sedgewick, with the Spider Witch, the hidden thirteenth floor, and the hotel node.
  13. Level 6 Cinematic.
  14. Level 7: Lost Island Rising, covering Shandor Island, the labs, and the Sloar endgame there.
  15. Level 7 Cinematic.
  16. Level 8: Central Park Cemetery, the cemetery assault, mausoleum confrontation, and the final Ghostworld showdown.
  17. Level 8 Cinematic.
  18. End Credits Audio.

Bonus material in this version

The realistic branch also includes extra Firehouse and museum audio beyond the main mission dialogue.

  1. Janine’s phone calls, which show how she handles the office between jobs.
  2. Firehouse answering-machine messages, which add background humor and make the business side of Ghostbusting feel busy.
  3. World of Gozer museum audio, which expands the Gozer lore tied to the museum exhibits.

How we wrote this

We check lines against PC, PlayStation 3, Xbox 360, and remastered gameplay footage, then fall back to the in-game audio when a detail gets muddy.