The jargon in Ghostbusters: The Video Game gets thick in a hurry. Between Egon’s tech talk, Tobin-style ghost labels, and all the Shandor/Gozer baggage hanging over the campaign, it helps to have one page that translates the language into plain English.

Use this glossary when a mission page, equipment page, or Tobin’s entry starts sounding a little too much like paranormal grad school. It is not here to be fancy. It is here to keep the guide readable.

Official Ghostbusters team image from Ghostbusters: The Video Game
Official gallery image from playghostbusters.com.

How to read Ghostbusters threat labels

  • Class: A rough threat bracket or category marker.
  • Anchored: Bound to one location.
  • Free-roaming: Able to move away from one fixed haunt.
  • Corporeal: Physical enough to hit hard and soak damage like a real body.
  • Ethereal: More vaporous, spectral, or intangible.
  • Possessor: A ghost that takes over objects, people, or machines.
  • Swarmer: A smaller threat that attacks in numbers.
  • Remnant: A spirit that has not crossed over and still clings to the world.
  • Telekinetic: Able to throw or move objects without touching them normally.
  • Full-torsoed: A floating humanoid form with no lower body.
  • Vapor / vaporous: Wispy and visible, but not fully solid.

Field gear and ghostbusting terms

  • PKE Meter: The meter used to track psychokinetic energy and sniff out paranormal activity.
  • PK Scan: The scan mode that records data on ghosts, objects, slime, and environmental clues.
  • Ecto Goggles: The visual filter that helps you see hidden trails, weak points, and strange residue.
  • Proton Pack: Your main ghostbusting weapon platform.
  • Capture Stream: The standard proton stream used to rope ghosts and drag them toward the trap.
  • Ghost Trap: The deployable trap used to finish a capture once a ghost is weakened.
  • Shock Blast: A close-range proton burst that is great for knocking enemies back.
  • Boson Dart: A heavier charged shot for focused damage.
  • Slime Blower: The pack mode for laying down positive slime, dealing with black slime, and solving certain puzzles.
  • Slime Tether: The slime line used to connect two points and move or hold objects in place.
  • Meson Collider: A high-output beam attack that trades control for raw destructive power.
  • Dark Matter Generator: The trap-adjacent pack upgrade that deploys a short-lived mini singularity.

Slime, residue, and haunted-environment terms

  • Ectoplasm: Ghostly residue left behind by supernatural activity.
  • Ectoplasmic residue: The smaller traces and leftovers you scan to read a location.
  • Black slime: Corrupted slime tied to the darker Shandor side of the haunting.
  • Portal: A supernatural opening ghosts or energy use to enter, escape, or spread chaos through a level.
  • Mandala: The circular occult structure Shandor’s systems use as part of his larger supernatural machinery.

Story and lore terms worth knowing

  • Ivo Shandor: Architect, cult leader, and the main human mind behind the game’s haunting crisis.
  • Gozer: The destructive deity at the center of the original film and still the gravitational pull behind Shandor’s work.
  • Shandor Island: The abandoned stronghold where the endgame turns fully occult.
  • World of Gozer: The reality-bending afterlife space tied to the cult and its supernatural machinery.
  • Tobin’s Spirit Guide: The in-universe style reference point for cataloging paranormal entities.

Ghostbusters words that show up all over this guide

  • Wrangling: The actual work of weakening, controlling, and dragging a ghost where you want it.
  • Containment: The broader Ghostbusters goal: keep the haunt under control and get it off the streets.
  • Manifestation: A visible supernatural appearance, attack, or burst of ghost activity.
  • Entity: A catch-all Ghostbusters term for a ghost, creature, construct, or paranormal presence.
  • Classified threat: Any ghost or entity described with one of the series’ pseudo-scientific labels.

Best companion pages

  1. Tobin’s Spirit Guide
  2. Ghost Wrangling
  3. Characters in Ghostbusters: The Video Game