The shop in Ghostbusters on NES decides whether your run ever gets stable. Buy the wrong things and the game starts feeling cruel early. Buy smart and the whole loop gets easier to manage.

Use the shop to solve the next problem in front of you: get into buildings, keep trap room available, then add comfort upgrades once the run can pay for them. If you want the original item descriptions too, keep the instruction booklet open beside this page.
Shop rules the game does not explain very well
- You may carry only four different item types at once.
- You may buy a maximum of three regular Capture Traps.
- You need a Beam before the game will let you enter a haunted building.
- If you sell gear, you get back only 50% of what you paid.
- The booklet’s own hint is still solid: Ghost Vacuum, Capture Beam, and Capture Traps are the best first purchases.
Ghostbusters (NES) shop item prices
| Item | Price | What it does | Best use |
|---|---|---|---|
| Ghost Vacuum | $2,500 | Sucks up roamers on the streets while driving. | Top-tier early buy. Turns travel into extra profit and helps keep map pressure down. |
| Capture Beam | $3,000 | The basic beam used in haunted-building capture scenes. | Mandatory early buy. Without it, you cannot bust building ghosts at all. |
| Capture Trap | $1,000 each | Each trap stores one ghost. You can carry up to three. | Core early buy. Trap capacity controls your whole rhythm. |
| Ghost Alarm | $2,000 | Shows which buildings are currently haunted from a distance. | Very useful quality-of-life pickup once the basics are covered. |
| Hyper Beam | $12,000 | Stronger beam with better range than the Capture Beam. | Good mid-run upgrade once your economy is healthy. |
| Super Trap | $6,000 | One trap with unlimited storage capacity. | Huge comfort upgrade once you can afford it. |
| Ghost Food | $2,000 | Distracts stairway ghosts in Zuul’s building. Gives you two uses. | Endgame utility buy, not an opening priority. |
| Anti-Ghost Suit | $20,000 | Gives you six extra hits on Zuul’s stairway. | Late-game survivability item if your run has the money. |
| Sound Generator | $100,000 | Slows ghosts on Zuul’s stairway. | Very expensive endgame luxury. Not something to chase early. |
Best opening shopping list
If you want the safest opening, keep it simple:
- Ghost Vacuum – $2,500
- Capture Beam – $3,000
- 2 Capture Traps – $2,000
Total: $7,500
That loadout gives you street-ghost value, lets you enter haunted buildings, and gives you enough trap space to keep the run moving.
If your start is going well and you want a little more breathing room, add a third regular trap:
- Ghost Vacuum – $2,500
- Capture Beam – $3,000
- 3 Capture Traps – $3,000
Total: $8,500
What to buy first, what to buy later
Buy early
- Capture Beam: non-negotiable
- Capture Traps: the run gets clumsy fast if you under-buy them
- Ghost Vacuum: helps the whole run right away
Buy after the run stabilizes
- Ghost Alarm: makes routing cleaner once the core loadout is secure
- Hyper Beam: upgrade, not foundation
- Super Trap: excellent once you can afford the comfort
Save for the endgame
- Ghost Food: cheap and specifically useful on the stairway
- Anti-Ghost Suit: expensive, but meaningful if the endgame is where you keep falling apart
- Sound Generator: powerful on paper, brutal on your wallet
What players usually get wrong at the shop
- They buy expensive upgrades before they have a working base loadout.
- They forget that item slots matter almost as much as money.
- They under-buy trap capacity and then wonder why every route breaks down early.
- They chase the Hyper Beam too soon and starve the rest of the run.
- They forget that selling only returns half value, so bad buys hurt twice.
The one-screen version
Buy Ghost Vacuum + Capture Beam + traps first, add Ghost Alarm and stronger upgrades once the run is healthy, and save the stairway items for when you are actually ready to challenge Zuul.
