Tobin’s Spirit Guide is the codex side of Ghostbusters: The Video Game on GBWorldHub. This is where the individual entity pages live, from standard trap ghosts to boss fights, swarmers, constructs, hazards, and paranormal traces.

Each entry keeps the guide data near the top, then moves into short Notes and Contact Protocol sections underneath so the page still reads like a real web guide instead of a raw dump from the Prima book.

Gameplay screenshot from Tobin's Spirit Guide territory in Ghostbusters: The Video Game at 02:17:50

Start here if you are not sure which lane you need

  • Most Wanted Ghosts
    • A curated route into the special ghost-target side of the game if you do not want to start with the full codex.
  • Ghost Wrangling
    • The mechanics page for how trapping, slamming, and control actually work once you find the entity you are chasing.
  • Other Corporeal Entities
    • The support page for creatures and physical threats that do not fit the usual ghost lane cleanly.
  • World of Gozer
    • The lore-heavy stop for museum exhibit material and the game’s Gozer/Shandor backstory lane.
  • Ghostbusters Glossary
    • A quick terminology backup if a creature type, device label, or series term needs decoding.

How to use this hub

If you want a named ghost or boss, start in the first list. If you are chasing swarmers, constructs, or aggressive physical threats, the middle list is usually the better fit. If what you found feels more like an environmental hazard, residue, portal, or trace, jump to the last section instead of forcing it into the wrong bucket.

This page is also meant to work with the rest of the guide cluster. The mission pages tell you when these entities show up. The wrangling and tools pages help with how to deal with them. The lore pages help explain why some of them matter beyond one encounter.

Must-trap ghosts and boss entities

  1. Azetlor the Destroyer
  2. Beauty Queen Ghost
  3. Bellhop Ghost
  4. Chef DeForrest
  5. Confederate Ghost
  6. Construction Worker Ghost
  7. Cook Ghost
  8. Cruster and Crusto
  9. Cultist
  10. Cultist Summoner
  11. Hobo Ghost
  12. Imprisoned Juvenile Slor
  13. Librarian Ghost
  14. Opera Diva Ghost
  15. Pappy Sargassi
  16. Possessor Ghost
  17. Shandor the Architect
  18. Slimer
  19. Sloth Ghost
  20. Spiderwitch
  21. Stay Puft Marshmallow Man
  22. The Chairman
  23. Union Ghost

Corporeal entities, constructs, and swarmers

This middle lane is for the game’s weirder physical threats, summoned creatures, and hostile constructs, the things that are not always clean trap-and-drag ghosts even when they are still deeply paranormal.

  1. Black Slime Fiend
  2. Black Slime Ghost
  3. Black Slime Monster
  4. Black Slime Portal
  5. Book Bat
  6. Book Centurion
  7. Book Golem
  8. Candelabrum Crawler
  9. Cemetery Crawler
  10. Coal Golem
  11. Dead Fish Flier
  12. Flying Skull
  13. Grave Fiend
  14. Grave Monster
  15. Keyhead Monster
  16. Kitchen Flier
  17. Kitchen Golem
  18. Marshmallow Mini
  19. Paper Construct
  20. Possessed Human
  21. Possessed Statue
  22. Spider Crawler
  23. Stone Angel
  24. Stone Gargoyle
  25. Venom Crawler
  26. Webbed Fiend

Field hazards and paranormal traces

These entries cover the residue, portals, manifestations, and environmental hazards that make a level dangerous even before a named ghost steps into the room.

  1. Black Slime
  2. Ectoplasm
  3. Ectoplasmic Residue

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