Tobin’s Spirit Guide is the codex side of Ghostbusters: The Video Game on GBWorldHub. This is where the individual entity pages live, from standard trap ghosts to boss fights, swarmers, constructs, hazards, and paranormal traces.
Each entry keeps the guide data near the top, then moves into short Notes and Contact Protocol sections underneath so the page still reads like a real web guide instead of a raw dump from the Prima book.
Start here if you are not sure which lane you need
- Most Wanted Ghosts
- A curated route into the special ghost-target side of the game if you do not want to start with the full codex.
- Ghost Wrangling
- The mechanics page for how trapping, slamming, and control actually work once you find the entity you are chasing.
- Other Corporeal Entities
- The support page for creatures and physical threats that do not fit the usual ghost lane cleanly.
- World of Gozer
- The lore-heavy stop for museum exhibit material and the game’s Gozer/Shandor backstory lane.
- Ghostbusters Glossary
- A quick terminology backup if a creature type, device label, or series term needs decoding.
How to use this hub
If you want a named ghost or boss, start in the first list. If you are chasing swarmers, constructs, or aggressive physical threats, the middle list is usually the better fit. If what you found feels more like an environmental hazard, residue, portal, or trace, jump to the last section instead of forcing it into the wrong bucket.
This page is also meant to work with the rest of the guide cluster. The mission pages tell you when these entities show up. The wrangling and tools pages help with how to deal with them. The lore pages help explain why some of them matter beyond one encounter.
Must-trap ghosts and boss entities
- Azetlor the Destroyer
- Beauty Queen Ghost
- Bellhop Ghost
- Chef DeForrest
- Confederate Ghost
- Construction Worker Ghost
- Cook Ghost
- Cruster and Crusto
- Cultist
- Cultist Summoner
- Hobo Ghost
- Imprisoned Juvenile Slor
- Librarian Ghost
- Opera Diva Ghost
- Pappy Sargassi
- Possessor Ghost
- Shandor the Architect
- Slimer
- Sloth Ghost
- Spiderwitch
- Stay Puft Marshmallow Man
- The Chairman
- Union Ghost
Corporeal entities, constructs, and swarmers
This middle lane is for the game’s weirder physical threats, summoned creatures, and hostile constructs, the things that are not always clean trap-and-drag ghosts even when they are still deeply paranormal.
- Black Slime Fiend
- Black Slime Ghost
- Black Slime Monster
- Black Slime Portal
- Book Bat
- Book Centurion
- Book Golem
- Candelabrum Crawler
- Cemetery Crawler
- Coal Golem
- Dead Fish Flier
- Flying Skull
- Grave Fiend
- Grave Monster
- Keyhead Monster
- Kitchen Flier
- Kitchen Golem
- Marshmallow Mini
- Paper Construct
- Possessed Human
- Possessed Statue
- Spider Crawler
- Stone Angel
- Stone Gargoyle
- Venom Crawler
- Webbed Fiend
Field hazards and paranormal traces
These entries cover the residue, portals, manifestations, and environmental hazards that make a level dangerous even before a named ghost steps into the room.

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