Ghostbusters: Ghost Trap Game is one of those easy-to-miss entries in the franchise timeline because it landed during the old carrier-phone era, before mobile releases became much easier to document. It first showed up in 2008 and later reached iPhone and iPad, which gives it an interesting little footnote place between Ghostbusters keypad-phone history and the early touchscreen years.
It was never one of the franchise’s headline games, but that is not really the point. Pages like this matter because they keep the weirder corners of the game history from disappearing.
If you remember having a Ghostbusters game on a pre-smartphone carrier storefront, this is the kind of title that probably lived there.
Release, developer, and credits
- Release window: 2008 for mobile phones, with a later iPhone / iPad release in 2009
- Publisher: Sony Pictures Digital Entertainment
- Developer: Vivendi Games Mobile
- Platforms: carrier mobile phones; later iPhone / iPad
What kind of game it was
Available descriptions point to a compact action game designed for short sessions and older mobile hardware rather than a deeper story-driven adventure. The main draw was not scale. It was the novelty of having a Ghostbusters game in your pocket at all.
The later iPhone and iPad release helps make it easier to remember now, but the game’s real place in history is as part of that awkward, fascinating in-between stretch of mobile Ghostbusters releases.
Why GBWorldHub should keep track of it
- it fills a real gap between the earliest phone games and the later smartphone era
- it reflects how licensed Ghostbusters games appeared on disappearing carrier storefronts
- it is a small title, but still part of the full franchise record
