Ghostbusters (1990) - Sega Genesis

Ghostbusters on Sega Genesis is its own weird, charming branch of Ghostbusters game history. Sega and Compile turned the license into a side-scrolling action game with an original story, branching early-case order, a surprisingly fun shop loop, and one very obvious omission: Winston is nowhere in the playable lineup.

That mix gives the game more personality than a lot of early licensed action games. It is a little clunky, a little mean in spots, and easy to undersell if you only know it by screenshots. Once you settle into the rhythm, though, it becomes a satisfying run of haunted buildings, cash management, boss captures, and steadily better equipment.

Release, developer, and credits

  • Developer: Compile
  • Publisher: Sega
  • Release year: 1990
  • Platform: Sega Genesis / Mega Drive

How the Genesis game works

You pick Peter, Ray, or Egon at the start, then work through the first four cases in the order you choose before the game opens Castle and Deep Hole. Between jobs, you spend your earnings on healing items, bombs, energy upgrades, and stronger weapons.

  • Ray is the safest first-run pick because the extra stamina covers more mistakes.
  • Peter is the balanced option.
  • Egon is the fast, fragile challenge pick.
  • Phaser Shell is the weapon that changes the game once you can afford it.

How long to beat Ghostbusters (Sega Genesis – 1990)

HowLongToBeat currently lists these rough player-reported times for Ghostbusters:

  • Main Story: about 3h 9m
  • Main + Extra: about 4h 51m
  • Completionist: about 6 hours

Source: HowLongToBeat – Ghostbusters (Gen/MD)

Ghostbusters (Sega Genesis) Walkthrough and Strategy Guide

Reference material

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