If you are heading into Ghostbusters: The Video Game multiplayer, this is the quickest way to remember what each mode is actually asking you to do. Some are straight ghost-catching races. Some are defense jobs. Some are score-chasing chaos.
The important thing is that they do not all reward the same habits. A good Survival player is not automatically playing Slime Dunk the right way.

Containment
This is the cleanest ghostbusting mode: find ghosts, weaken them, trap them, and keep scoring before the clock runs out. If your team can keep captures moving without wasting time on sloppy chases, this mode goes much better.
Destruction
In Destruction, psychokinetic energy is locked inside relics around the map. You break the objects, deal with the ghosts that spill out, and try to outscore the other players by clearing more of the mess before time expires.
Protection
Protection is a defense job built around three PKE Disruptors. Only one is built at a time, and ghosts can undo your progress if they keep hitting it, so the whole mode is about staying disciplined and keeping the current objective covered.
Slime Dunk
This one turns into a competitive scramble. Slimer-type ghosts pour in through portals, and players score by dunking them into the oversized trap. Speed matters, but so does not getting in your teammates’ way while everybody dives for the same target.
Survival
Survival is exactly what it sounds like. Waves keep coming, the ghosts hit harder as the round goes on, and the team loses if everyone is down at the same time. Last through ten waves and you clear it.
Thieves
Thieves pits the Ghostbusters against waves of ghosts trying to steal magical artifacts from the map and escape through portals. If all of the objects are taken before time runs out, you fail, so this mode rewards good map awareness more than tunnel vision.

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