This is the realistic branch, the one most readers mean when they want the main HD-version transcript. Start at the opening and move straight through if you want the campaign in order.
This branch also carries the extra office and museum audio that feeds the Janine, Firehouse, and World of Gozer pages. If you want to compare branches, the matching chapter pages link over to the stylized version.
Campaign chapters
- Opening Cinematic
- The setup that kicks off the realistic branch before the first playable mission.
- Level 1: Disturbance Ground Zero
- The hotel tutorial opening, with Slimer, the Firehouse containment problem, and the first real field work.
- Level 2: Welcome to the Sedgewick
- The first big hotel mission, with the Grey Lady material and the full Sedgewick escalation.
- Level 3: Panic in Times Square
- The Stay Puft-sized public chaos chapter that opens the city up.
- Level 4: Checking Out the Library
- The library chapter and the lead-in to the game’s deeper occult thread.
- Level 5: Museum of (Super)Natural History
- The museum mission, where the Shandor and Gozer material starts piling up fast.
- Level 6: Return to the Sedgewick
- The return trip to the hotel once the haunting gets uglier and more direct.
- Level 7: Lost Island Rising
- The island reveal and the heavier late-game supernatural setup.
- Level 8: Central Park Cemetery
- The last major mission chapter before the final audio wrap-up.
- End Credits Audio
- The closing audio material that follows the main campaign.
Transcript extras
- Janine’s Phone Calls
- Optional Firehouse phone chatter that gives Janine more texture between major missions.
- Firehouse Answering Machine
- The answering-machine archive that expands the Firehouse office layer.
- World of Gozer
- The museum exhibit audio that spells out more of the game’s Gozer and cult lore.
