This branch covers the realistic and remastered version of Ghostbusters: The Video Game. Start at the opening and follow the pages in story order.
If you want the broader branch landing page, use the Realistic / HD Version Guide. If you need the main title hub, go back to Ghostbusters: The Video Game.
This branch also includes the extra Firehouse and museum audio, with separate pages for Janine’s phone calls, the answering machine, and the World of Gozer recordings.
Campaign chapters
- Opening Cinematic
- The setup that kicks off the realistic branch before the first playable mission.
- Level 1: Disturbance Ground Zero
- The Firehouse tutorial opening, with Slimer, the containment problem, and the first real field work.
- Level 2: Welcome to the Sedgewick
- The first big hotel mission, with the Grey Lady material and the full Sedgewick escalation.
- Level 3: Panic in Times Square
- The Stay Puft-sized public chaos chapter that opens the city up.
- Level 4: Checking Out the Library
- The library chapter and the lead-in to the game’s deeper occult thread.
- Level 5: Museum of (Super)Natural History
- The museum mission, where the Shandor and Gozer material starts piling up fast.
- Level 6: Return to the Sedgewick
- The return trip to the hotel once the haunting gets uglier and more direct.
- Level 7: Lost Island Rising
- The island reveal and the heavier late-game supernatural setup.
- Level 8: Central Park Cemetery
- The last major mission chapter before the final audio wrap-up.
- End Credits Audio
- The closing audio material that follows the main campaign.
Transcript extras
- Janine’s Phone Calls
- Optional Firehouse phone chatter that gives Janine more texture between major missions.
- Firehouse Answering Machine
- The answering-machine archive that expands the Firehouse office layer.
- World of Gozer
- The museum exhibit audio that spells out more of the game’s Gozer and cult lore.
