
Ghostbusters: The Card Game is a small-box competitive card game built around circling a shared ring of ghosts and timing your captures well. Instead of trying to simulate a whole mission, it turns ghost trapping into a faster drafting-and-positioning contest.
How the game plays
The game runs across three rounds. In each round, twelve ghost cards are dealt into a circle and players take turns using action cards to manipulate the ghost trap, trigger abilities, and line themselves up to capture higher-value ghosts.
On a turn, a player takes up to two actions, then captures the ghost card in front of the trap if they played at least one action card that turn, then refills their hand back to three action cards. Once the circle is empty, a fresh ring is dealt for the next round.
What is in the box
- 48 ghost cards
- 57 action cards
- 1 ghost trap
That simple component list is part of the appeal. The game is short, portable, and easy to explain, but it still has enough card interaction to make the trap positioning matter.
Quick facts
- Players: 2-5
- Play time: 20-30 minutes
- Publisher: Renegade Game Studios
- Designers: Daryl Andrews and Erica Bouyouris
- Age range: 8 and up
Source note
Summary details on this page are based on product descriptions from Board Game Bliss, Lazarus Games, and reference data from search listings tied to the game’s BoardGameGeek entry.
