Ghostbusters International cover

Ghostbusters International is the 1989 expanded edition of the Ghostbusters RPG. West End Games released it to line up with Ghostbusters II and to give groups a fuller, more detailed version of the original game’s franchise setup.

What changed from the first RPG

The heart of the game stayed the same: make a Ghostbusters team, take jobs, roll d6 pools, and deal with whatever the Ghost Die throws at you. What changed was the amount of support around those ideas. Ghostbusters International explains the rules in more detail, adds more statistics and structure, and leans harder into the idea that the New York office has grown into a franchise network.

That makes it a good bridge between a loose movie-night RPG and a more conventional campaign game. If the first boxed set feels quick and scrappy, this one feels like the line settling in.

Format and contents

Published descriptions say it was available as a boxed set and as a stand-alone book. The boxed version centered on a 144-page core rulebook and also included handouts and dice, while dropping some of the equipment-card material from the first edition.

Quick facts

  • Publisher: West End Games
  • Year: 1989
  • Focus: expanded second edition with franchise play and more detailed rules
  • Tie-in era: released alongside Ghostbusters II

Source note

Summary details on this page are based on the RPGGeek overview, the RPGGeek item entry, and the Ghostbusters Wiki roleplaying-game page. The featured image comes from the RPGGeek item entry.