Multiplayer Jobs are the side assignments that turn the game’s co-op and competitive modes into part of the Ghostbusters workday instead of a detached bonus menu. They are smaller calls, score races, and survival problems built around the same gear and ghost-catching rhythm as the campaign.

That is why the multiplayer suite holds up better than a lot of tacked-on licensed-game extras. Each job type pushes a different habit: defense, speed, route control, trapping rhythm, or straight survival.

Official multiplayer gameplay screenshot from Ghostbusters: The Video Game
Official PlayStation.com promo screenshot preserved via MobyGames.

What are Multiplayer Jobs?

Multiplayer Jobs are short-format Ghostbusters assignments built around one clear objective and a score race layered on top of it. Some of them reward pure efficiency. Some reward survival. Some reward team coordination. A few reward being a little ruthless about score.

If you want the shorter mode-by-mode page first, use Multiplayer Modes in Ghostbusters: The Video Game. This page is the fuller guide-side overview.

The six core job types

  1. Containment asks players to find, capture, and destroy as many ghosts as possible within the time limit.
  2. Destruction is built around smashing relics charged with trapped psychokinetic energy, then cleaning up the ghosts those objects unleash.
  3. Protection has players defend three PKE Disruptors while each one charges in sequence.
  4. Slime Dunk turns Slimer captures into a competitive scoring event, with players racing to dunk him faster than their teammates.
  5. Survival is exactly what it sounds like: endure escalating ghost waves without the whole team getting knocked out at once.
  6. Thieves revolves around stopping artifact-stealing ghosts before they can escape the level with the goods.

The guide’s big point is that these jobs may share a multiplayer wrapper, but they are not all asking for the same instincts. A great Survival player is not automatically the best Thieves player. A high scorer in Slime Dunk is not necessarily the smartest Protection teammate.

The shared rules every side job keeps using

The guide also calls out a set of common side-job elements that keep showing up across modes:

  1. Time limits, even when the mode is not purely about racing the clock.
  2. Cash rewards for capturing or destroying ghosts.
  3. Revives and teamwork bonuses, because sticking together usually pays better than freelancing.
  4. Most Wanted Ghosts, which can appear during a match and complicate the field without always deciding the actual win condition.
  5. Hiding ghosts, which need to be found with the PKE Goggles when a level wants to slow players down.
  6. Wave spawning, especially in the more pressure-heavy jobs.
  7. Nuisance ghosts, which are worth dealing with even when they are not technically the objective.

One of the funnier guide phrases here is the Venkman Victory Requirement, the idea that some modes still demand a minimum baseline of actual effort so a team cannot loaf around and still count the match as a win.

What makes the multiplayer suite interesting?

The best thing about the multiplayer side is that it keeps remixing the Ghostbusters toolset instead of simply dropping players into identical wave fights. One job wants clean objective defense. Another wants better trap rhythm. Another wants aggressive route control so thieves do not escape with artifacts. Another is basically a haunted sports event.

That variety is the real reason the guide devotes so much space to it. Multiplayer Jobs are their own Ghostbusters playground, not a throwaway “campaign, but with friends” extra.

Power-ups, assists, and score pressure

The guide also ties multiplayer identity to the pickup and combo systems. Equipment power-ups can temporarily open access to the Meson, Dark Matter, or PDS lanes. Player power-ups can do things like add shields, shrink ghosts, stun the field, or turn slime into a temporary control weapon.

Just as important, the guide emphasizes combos and assists. Multiplayer is not only about who gets the final trap. Good team play pays out.

Where Most Wanted ghosts fit

Most Wanted Ghosts are one of the multiplayer layer’s best ideas. They are not simply harder random spawns. They are a progression lane with appearance conditions, chained unlock logic, and their own layer of bragging rights. They also give the multiplayer section more personality than a basic mode menu ever could.

That is why they deserve their own page next instead of living as a buried subheading forever.

Best next pages to use with this one

  1. Multiplayer Modes in Ghostbusters: The Video Game
  2. Achievements and Trophies in Ghostbusters: The Video Game
  3. Tips for Rookie Ghostbusters

Why this page matters

Multiplayer Jobs show how much variety the game still has once the story missions are over. They keep the gear, ghosts, and score pressure moving in different directions instead of repeating one haunted-room template forever.