Story
Recently, at a construction site in Germany, an artifact was excavated that was from all accounts a magical precursor to our modern-day ghost traps. The ancient proto-trap was in the process of being examined by an archaeologist when it was damaged, freeing all of the entities it contained… including this nasty little bag of teeth we’ve nicknamed Clamper. It haunted a nearby park for a while and frightened several civilians before it vanished and manifested again in another city. This process has repeated multiple times and could be some form of compulsion on the part of the ghost.
Clamper’s Max Level Stats
Type | Water |
Role | Support |
Attack (ATK) | 734 |
Defense (DEF) | 874 |
Hit Points (HP) | 13987 |
Critical Rate | 10% |
Critical Damage | 50% |
Speed | 97 |
Resistance | 10% |
Clamper’s Skills
Leader Skill | Increase HP (team) by 10%. |
Passive Skill | Increase HP (self) by 30%. |
Normal Skill | Single-target attack equal to 100% of attack power. Heals HP (team) by 10% upon attack. |
Special Skill | Single-target attack equal to 150% of attack power. 55% chance to increase defense (self) by 50% for 2 turns. Cooldown Time: 4 |
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